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Updated the OP community table with the latest data, thanks again!

It looks good

Pemalite said:
TomaTito said:

I fix something but mess up another... fuck. It was 5GB in the original article and post... updated yet again. Thanks!

Does anyone have the 3DS and Vita data for memory usage and speed? That would be nice for the comparison too.

The only information I could glean was that the Vita had freed up "30%" more memory with a firmware update, not what the OS footprint actually was.
It would be safe to assume it's around 128MB though. Could be less. Could be more.

I did find out that the 512MB of system memory is actually LPDDR2.
The 128MB of "VRAM" is a wide SD RAM, with roughly 4x the bandwidth of the LPDDR2.

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Also. The Xbox One and Xbox One S both have 5GB of Ram available for games right now. 5.5GB for both in the future.

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The Switch doesn't have any extra hidden memory.

The Switch's bandwidth is actually 25.6GB/s whilst docked or if a developer chooses to use the full 1600mhz memory speed whilst portable.
Otherwise portable mode it is 1331mhz (As per-digital foundry). Which would result in 21.2GB/s of bandwidth.


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The 3DS Reserves 32MB for the OS.

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The new 3DS reserves 64MB for the OS.

I will not use those estimated Vita usage numbers, but the LPDDR2 RAM speed should be 8.5GB/s, right? The SD RAM is then 34GB/s?

Jigsawx1 said:

there is a mistakes boys, X1 is using only 1 core for Os since 2 years now and has 5gb ddr 3 @ 2133mhz + 32mb esram for games X1s has 36mb esram because of upscaling to 4k.....
the ps4 is using 1 core for the os since 1 year, so the ps4 got the "upgrade" of using 1 core for os 1 year after the X1 and both systems using 3GB Ram for their os, the ps4 uses ddr5 @ ???? the X1 ddr3/4 @2133 mhz.....( so its ddr3 but with the same speed as some ddr4 modules)

pls lookout for facts also if you are a fanboy

@ topic if the switch has 3gb of ram combined with 3 cores for games its absolutly ok for a nintendo console! mario kart will look great xD

In here they mention 4MB cache extra in the CPUs, that's why I increased it from 32MB.



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