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contestgamer said:
MTZehvor said:

Quite a few reasons, but the simplest answer is they might want to try something new (in much the same way that BotW was an attempt to do something new). As a practical example, Nintendo might want to try telling a complex narrative in a Zelda game, which isn't very easy in a game with as much freedom as BotW. Or perhaps we as consumers will eventually get somewhat tired of open world Zeldas in the same way that we eventually got tired of the traditional 3D Zelda formula beforehand. There's plenty of possible reasons why.

If BOTW had a strong narrative it would be GOAT. It doesnt because Nintendo doesnt want it to unfortunately. Witcher does it without any problems for an open world game

In short: Not quite

In long: Witcher (or more specifically, Witcher 3) does have an engaging narrative, but it's only able to function as well as it does because it has a great deal of control over when the player participates in cutscenes or dialogue trees that contribute heavily to the narrative. This is something that wouldn't work in a game with BotW's degree of freedom (where you can literally beat the game in an hour and never visit 90% of the game's world or view any story related cutscenes). Personally, I think that's probably for the better, as Geralt is already an extremely bland protagonist and I can only imagine how dull Link would be if he was given a large scale speaking role.