MTZehvor said:
Quite a few reasons, but the simplest answer is they might want to try something new (in much the same way that BotW was an attempt to do something new). As a practical example, Nintendo might want to try telling a complex narrative in a Zelda game, which isn't very easy in a game with as much freedom as BotW. Or perhaps we as consumers will eventually get somewhat tired of open world Zeldas in the same way that we eventually got tired of the traditional 3D Zelda formula beforehand. There's plenty of possible reasons why. |
If BOTW had a strong narrative it would be GOAT. It doesnt because Nintendo doesnt want it to unfortunately. Witcher does it without any problems for an open world game







