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Miyamotoo said:
Mr Puggsly said:

An engine like UE4 runs on older specs so in theory it could run on PS360 and Wii U, the effort wasn't made though.

Eitherway, when there is sales potential you'll see great support. Otherwise, developers won't care even if it's easy to support.

Even mobile phones have support for UE4, but you still missing a point, like wrote Switch has support almost of all available engines right of gate, and has very modern tools, APIs...all that make huge difrence compared to Wii U espacily in combination with hardware that is easier to work with, and thats why devs talking about Switch is very easy for developing and that is "light years ahead of Wii U".

I agree that we will start seeing stronger support with bigger 3rd party games only when Switch start selling better or have bigger instal base.

But even if its easeir to develop for, the specs and what actually sells are the primary barrier.

I don't think Wii and Wii U lost support because they were too difficult to develop for per se. If the demand was there, developers would practically remake a game just to support Wii. While Wii U lost support because games weren't selling well, not because difficulty of development.

Look at X1, its easy enough to develop for given its very similar to PS4. But there are a lot of games skipping X1 because publishers don't believe it has an audience there, primarily Japanese games.



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