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mZuzek said:
MTZehvor said:

Quite a few reasons, but the simplest answer is they might want to try something new (in much the same way that BotW was an attempt to do something new). As a practical example, Nintendo might want to try telling a complex narrative in a Zelda game, which isn't very easy in a game with as much freedom as BotW. Or perhaps we as consumers will eventually get somewhat tired of open world Zeldas in the same way that we eventually got tired of the traditional 3D Zelda formula beforehand. There's plenty of possible reasons why.

I never got tired of the traditional 3D Zelda formula to be honest.

...but they already tried telling a "complex" narrative in a Zelda game, that was Skyward Sword. I mean, it's not really "complex", but it is a very compelling narrative that is the driving force behind the game moreso than anything else. It also had a pretty awesome villain and some cool characters all around. I doubt it'll get much more complex than that - well actually, Breath of the Wild's story was arguably just as complex as, it's just not so much the main focus of the game (and it doesn't have villains).

I think it's fair to say that SS's narrative is more complex than the average Zelda game, but I think it's a bit of a stretch to call it complex without that key addendum. It's still very much the same "Princess is in need of rescue from bad guy, Link goes off to save her" plot with a bit more emphasis on the relationship between Link and Zelda. I'm considering more of a possibility where Nintendo tries to implement a character driven narrative like Mass Effect or Fire Emblem, where the player consistently needs to interact with a number of NPCs for the plot to really advance at all. It'd be pretty difficult to do that in an open world that has as much freedom as BotW.