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irstupid said:
archer9234 said:

That is not my defination of hand holding. What I consider hand holding. Is when a game told you what to do. IE: Got here. Now go here, to use this item. VS It's Dangerous out there. Here, take this. Not the fact that things where gated off. I never ever thought walls, to prevent game explotation. As hand holding. Never have.

But that is hand holding. A gated off area, or some barrier limited you until you reach a certain point or get a certain item is teh game devs saying "Go here, now do this, ect"

It's just hidden behind "plot" It's what Zelda did for years. THey would have a dungeon/area be unessecable until you got a certain item, which was found in another dungeon. Thus you always went in a order they planned.

And yet. even in Breath of the Wild there are all kinds of things that are gated off until you reach a certain point or complete a certain quest. The Master Sword has been mentioned plenty, but there are abilities hidden behind beating the Devine Beasts that you can only face after completing a bunch of quests to unlock it. You can't even get off the Great Plateau without beating the srhines that unlock powers.

Zelda is still doing it.