kljesta64 said:
in what way is it lazy ? |
Because it allows developers to make powerful, unbalanced weapons with practially no consequences because the user can't possibly get too much of an advantage out of them. They'll break the sword long before the game no longer becomes fun because the user is too overpowered.
Weapon degredation systems are tolerable at best when they're used as a means of adding realism to a game. Found an old rusty sword in a field that shatters in 4 hits because it's been in field for 300 years? Fine, I guess. Shit rusts and degrades over time in the elements. But there's no way a new sword forged by a capable swordsmith is getting to the point where it's unrepairable after even 100 hits. Sure it might lose an edge, but that can definitely, definitely be repaired, or reforged.







