mysteryman said:
It's truly non-linear and embodies adventure and exploration. Though climbing has been done before, and on the face of it BOTW's climbing looks overly simplified, it ends up being much more immersive. Despite being Kotaku, this is actually a decent article on the matter: https://www.kotaku.com.au/2017/03/breath-of-the-wild-and-the-burden-of-dreams/ |
Okay that was a good read and still has me excited to play the game but nothing there is revolutionary. That's why I asked because he said it was revolutionary. None the less when i get mine this holiday I know I will love it!
The absence of evidence is NOT the evidence of absence...
PSN: StlUzumaki23







