Mnementh said:
I don't get this argument. Zelda:Twilight Princess sold more than 80% on Wii. Same reasoning there? |
Didn't the Wii end up selling quite a bit more than the Gamecube? What is it you don't understand? I'm saying that Switch will sell more than the Wii U but also that current Switch sales are most likely Wii U owners upgrading, by simple reading the available data. Besides; the Wii version actually launched one week before the GC version and during the best selling weeks of the holiday, so it's impossible to compare. Switch will sell more than the Wii U for sure, but we have nothing that indicates that it will sell anywhere near as much as the Wii, like some are claiming already.
If 80% of customers buy Zelda for Switch, despite the Wii U's obvious advantage, that means that most customers prefer Zelda Switch. Are you telling me that the most anticipated Wii U game of them all has disappeared off of Wii U owners' radars or would you agree that it seem that a whole lot of Wii U fans have decided to pick up a Switch with Zelda instead? It makes perfect, it's actually the only scenario that makes sense, there's no reason for the Wii U version to be doing this poorly otherwise.
And since this is the most likely, it also means that we can't jump the gun and go crazy over the Switch launch numbers, since it's exceedingly likely that the majority of sales were simply pre-orders made by existing Wii U owners and as such it offers no insight into future prospects. Heck; the Wii U had a really good launch, and even the first Xbox and Dreamcast did, the first few weeks tells us very little, and it appears that it isn't sold out either, unlike the Wii was for nearly two years running.
My main point is simple; current data suggests that Switch is a hit among Wii U owners, but there is little clear indication that it will be a big hit outside of these circles. The impending death of the 3DS will add some sales for sure, but quite a few users are talking about this as a new Wii, which is quite ridiculous if one compares the factors of the respective launches and products, as well as the competition and conditions of the overall market and Nintendo's current and ongoing position in it (or lack thereof).







