wombat123 said:
you also forgot #11: Lack of software that made compelling use of the gamepad It's a wonder the Wii U even sold 14m when you look at the whole picture. The only reason it was even able to break 10m was because of the strength of Mario Kart 8, Smash 4, Splatoon, Mario Maker and the promise of BotW. The Wii U was handled so poorly and was such an uncompelling piece of hardware that I really think the majority of its note-worthy exclusives should eventually be ported over to the Switch to give them a second chance, chief among them Bayonetta 2, Xenoblade X, Tropical Freeze, Mario Maker, Smash 4, Mario Kart 8 and Pokken Tournament. |
I think this point is often over looked but the Wii U early year was absolutely flooded with 2D platformers and party/mini-game titles and both of those games had lost their appeal as system sellers, this totally killed the Wii U.
NSMBU, New Luigi U, Rayman Legends, Nintendo Land, Donkey Kong Country: Tropical Freeze, Game & Wario, Mario & Sonic Olympics, Sing Party, Wii Party U, Wii Fit U, Wii Sports Club ... it was overkill.
By the time games of more varied genres and larger scope like Splatoon, Bayonetta 2, Smash Brothers, Xenoblade X, etc. arrived the system was dead.
Same with the 3DS, they thought the Touch Generations audience could carry them again, well launching with Nintendogs + cats as the "big" title was a fucking disaster that almost killed the system. It wasn't until Mario 3D Land + Mario Kart finally showed up that the system finally got going.
Nintendo needs to understand they cannot launch solely with their more casual titles. Switch would be flopping right now too if 1,2 Switch was the main launch title and we were getting a 2D Mario or Donkey Kong instead of a big, epic 3D Zelda.







