thismeintiel said:
I think that has to do with how mobile gaming has changed. While the screen is large compared to past HHs, with so many people getting used to 7"-10" tablets, anything smaller seems like it should be a phone. Which really makes me think, how much money could Nintendo have saved if they went with a more standard 7" screen? They are widely available and probably much cheaper since they are the standard size. Even if they added Gorrila Glass, I have to think it would at least come out in a wash. |
Issue is that larger tablet screens like that will also have larger resolutions - which require heftier GPU/battery requirement, or upscaling.
I don't think the screen size or resolution are bad choices per se, besides Gorilla Glass, heftier GPU & memory B/W would be my priority.
The problem IMHO is more so that Nintendo is using exact same presentation on both docked TV mode and portable mode,
rather than tailoring a game experience for each specifically, you basically get a TV format game presentation on 7" screen.
This has to do with camera angles/zoom, HUD and other overlay elements and stuff like how thick an object border hilight is used.
And this gets to Nintendo's economic rationale here, i.e. develop once instead of separate home console and mobile games.
So I suspect if any devs were trying to push for mobile-specific interface, they would have been ignored as being against the plan.







