Pemalite said:
I remember when Unreal Tournament 2003 was first released on PC... That game was such a big step up visually of what came before... Yet it didn't technically play any different from the game it was succeeding... Which was Unreal Tournament 99'.
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Could be, I continued playing UT99, less resource heavy. In Uni we would take the computer room, download the demo and have an instagib lan party :)
You can also look at the strategy genre, the jump to 3D made the games harder to enjoy for me. I didn't see the benefit from C&C or AoE, you saw less had to deal with the camera, when the isometric view was quick and easy. There are more 2D to 3D failed attempts...
Still this a case by case situation. There are obviously games that the main selling point is the presentation while others aim for interaction, and as you mention some complement each other. Like someone said before, with a given hardware (which always improves), "good game design makes good games".