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bonzobanana said:
Pemalite said:

The amount of flops ends up being ultimately irrellevant.

The fact that the Gamecube and Wii used a GPU made by ArtX (It's not an ATI or AMD design) and based around the TEV, means it's not directly comparable to the 360 and Playstation 3 anyway.
For one, fixed function hardware tends to be able to achieve higher utilization levels as it's a known quantity to developers and not as flexible.
Plus... The Wii typically rendered at a lower resolution anyway so it's rendering demands were far less... And was actually pretty proficient at texturing.

To be honest though, I wouldn't be surprised if the difference was less than 20x in some instances but greater than 20x in others, really depends on the load... More modern games of course will perform far better or more modern hardware for obvious reasons.

Yes I think most people understand that flops is only a rough  guide but it should be roughly in the ball park area and we haven't actually got anything better to compare them by. 

I pretty much hated the wii graphically there wasn't much on it that didn't look awful. Mario Galaxy games  stood out as very nice because of their artistic style  but god forbid the wii tried to do natural realistic graphics beccause it would all  go  horribly wrong. Lack of digital output too meant a fuzzy image on most tv's even using the component cable. Not a fan of the wii graphically to say the least. Zelda Twilight Princess looked bloody awful  to someone who'd  got used to ps3  and 360 graphics.

When devs played to its strengths, there were quite a few Wii games I thought looked nice; Metroid Prime 3, Sonic Colours, and as you mentioned, the Mario Galaxy games.

Compared to the original Xbox it was apples and oranges; Xbox had more flexibility when it came to pixel shaders, while Wii had more RAM and could perform certain techniques like multitexturing more efficiently.

 

Soundwave said:

I'd really like a Switch Pro in a few years that was 393 GFLOPS undocked, but had an extra undocked performance mode of around 1 TFLOP for TV play.

The thing is though, games would still need to run on the undocked standard Switch, so that would still be the graphical baseline by which all other versions would be constrained. For instance, the extra power of the current version's docked mode has so far only been used to bump up resolution, with the rest of the graphics remaining the same as in handheld mode.