Pemalite said:
Agreed. It was well balanced. I would have preffered a more standardised GPU with proper shader support, but that is nit-picking. |
Yeah fully programmable pixel/vertex shaders like the Xbox would have been even better, but Gamecube was still able to produce some really stunning results when programmed its way, as we saw in games like Rogue Squadron 2 & 3, Resident Evil 4, etc.