Wyrdness said:
Barkley said:
You don't remove a GPU while playing a PC game, you also don't revert your PS4 Pro back to a standard PS4 during gameplay. The Switch can be docked/undocked at any time during gameplay. I don't agree with all Bonzo says, anything related to simply code (such as rendering resolution, shaders, refresh rate, Anti-Aliasing, Reflections) can be edited easily. It doesn't have to run the exact same code for both versions, there can be branches that make changes to graphics rendering.
But make no mistake that it having to run in a 150GFlops Handheld mode will affect the docked version of the game to some extent.
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Where did you get 150GF from when everyonve has it at around 300GF in handheld?
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Whatever you're looking at is likely someone mistakenly talking about the half-precision floating point operations, according to the clock speeds released in the Eurogamer leak Switch is around 150GFlops undocked, 400GFlops docked. Its an underclocked Tegra X1 which is a 0.5TF chip.
Here's the neogaf thread on the Eurogamer leak if you want to read through: http://www.neogaf.com/forum/showthread.php?t=1326373