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h2ohno said:
bonzobanana said:

How do you calculate its 3x the power of the wii u?

I think people need to remember Switch's primary mode is portable. When docked it still runs the same code as portable just switch's output to hdmi rather than the LCD screen which gets a gpu speed boost enough to generate the same graphics at a higher resolution or add anti-aliasing. It doesn't reboot the game loading new graphic resources. Cpu performance is meant to be the same in portable and docked mode. Docking the console just allows a resolution boost, games aren't programmed to take full advantage of the docked performance level because instantanously they have to run back in portable mode if you remove it from the dock. The portable performance level dictates game peformance except for resolution and anti-aliasing. No games have been announced that work only in docked mode.

How do you know that no games will be programmed to scale to the different modes of play?  Scaling the same game with the same code to different levels is an old feature for PCs and has begun to be used for consoles as well with the PS4 pro and  Xbox S.  Do you really think there is never going to be a developer which targets the docked mode and removes features for the handheld mode? 

You don't remove a GPU while playing a PC game, you also don't revert your PS4 Pro back to a standard PS4 during gameplay. The Switch can be docked/undocked at any time during gameplay. I don't agree with all Bonzo says, anything related to simply code (such as rendering resolution, shaders, refresh rate, Anti-Aliasing, Reflections) can be edited easily. It doesn't have to run the exact same code for both versions, there can be branches that make changes to graphics rendering. Swapping textures and certain other assets would pose a number of obstacles, but that too is not impossible.

But he's right that it having to run in a 150GFlops Handheld mode will affect the docked version of the game to some extent.