| SvennoJ said: Your Nexus 6 goes into a headset made to work with all kinds of phones and therefore can't do much to combat the screendoor effect by adjusting the lenses just so that the pixel grid becomes less noticeable. Plus it's a Pentile display with plenty gaps between the pixels |
U r completely missing the point. SRGB pentile doesnt make any difference on a 2k amoled display. the screen door effect is even worst on an lcd, the only advantage IPS lcd has over oled is the better refresh rate. And about NES and original gameboy analogy.. well at that time no one knew about high res screens.. wii sport was first of its kind to the market with motion controls, and your switches so called "cheap altrenative" is neither innovative, or will be cheap... almost every gamer has a high end phone, and a day dream vr head set from google cost about $80, so whatever nintendo puts out as an accessories for vr, google's vr will be far cheaper and better alternative, and it will hardly take any time for mobile developers to replicate nintendo's "So called unique experience" aka games on the app market.
I just dont see the novelty of bringing VR to the switch hardware, its just a desperate attempt to have a place holder if incase VR really takes off in near future. This will be Virtual boy all over again, unplayable gimick.









