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Intrinsic said:
I agree, but my issue really rests with physical media. I think right now its being still pushed as the primary distribution model is just doing more hard for the industry than good. Everything around it right now is just really shady.

In a perfect world.... hell, in a world that makes sense.... A brand new game should cost no more than $40. With $30 going to the publisher and $10 going to the platform holder. The $20 right now on top that that right now goes to manufacturing and package costs and "paying the middle man" will just not be there.

There are benefits to buying physical, and as such those that want those benefits should have no qualms paying $60 for their games and in fairness they are paying an extra $20 just to reap those benefits.

It will be really interesting. A lot of people champion physical media, but I can't wait for the day that a new game is released on the PS/XB stores for $40 and its physical equivalent is $60 at retailers. I would be curious to see which sku of the game will sell more.

The only problem with your argument is that companies are still selling them at $60 digitally. Until they decide to reduce cost, people will not be enticed to buy digital.

P.S. I also think the days of Gamestop are numbered but not because of digital sales, rather because of Amazon/ebay type of sites.