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“We put in hooks in ... so that the code will work on any platform,” Rodriguez said. “So, for example, if there was a console that didn’t have achievements, you can’t have achievements on those games. But in the case of Isaac, we built the achievements right into the game.” (Rodriguez is still under NDA with Nintendo until the Switch launches, and apologized for the need to remain vague regarding Switch functionality.)

In other words, the Switch doesn't have an official system-level achievement system, and it's up toa dev has to implement them into a game, so business as usual. Achievements aren't a big deal to me personally, but they are a big deal to most people and can tip the scales on whether chooses to purchase a game, and for what platform.

But either way, I love how I'll no longer have to sit on the fence about whether I want to acquire a game for a console on the go, or one that allows me to play on a big screen TV.