Ljink96 said:
Sure, that's more work for them. I'm sure it could run...it would probably look like shit but it would run. However, I expect different turnouts for Kingdom Hearts 3 and Final Fantasy VII R as they both use unreal 4 just as Dragon Quest XI is using Unreal 4. FFXV ran on an engine that would need to be adapted to switch, being undnerpowered and all. I never said power didn't matter, but in essense it really doesn't depending on what you're trying to accomplish. Case and point DS, Wii, GB, GBC, NES, 3DS. And of course there are times where not being powerful does hurt really bad i.e. Wii U, but Gamecube was on par in terms of graphical capability, N64 was more powerful, and what happened to those? It takes marketing, a solid idea, power, games, and luck to be a successful console. Any mix of those. |
Power does matter when it comes to running games optimally and running them at all. Wii would have sold way better if it was comparable in power to PS3 and Xbox 360 at the price it was at as then it would have had the amazing multiplatform games as well. The PS3 still sold well in 2016 but Wii didn't and that was because its hardware got outdated very quickly. So in terms of consoles power does matter to be able to support third party games.
Also the Wii U was powerful? Hahaha. If it was actually powerful for the time it came out i would have had better support and better sales.







