RolStoppable said:
If you look at the images of all the controllers one after another, you'll easily notice significant differences in the Nintendo line while Sony's and Microsoft's history is pretty much the same thing every time. If you look at Atari and Sega, which I mentioned in my post, they have significant differences too. Whether controllers were good or not is irrelevant here, what matters is that change has been the norm, and having the same controller every time only became more common after traditional console manufacturers were pushed out of the market. But as long as Nintendo remains, the original tradition remains intact and Sony and Microsoft should be viewed as the companies with the non-traditional approach. Peripherals, as you pointed out for PS and Xbox consoles, do not counter the point I've made. After all, peripherals have also been released for PCs, but the standard input methods remained keyboard and mouse while the eventual controller standard became the Xbox controller. I don't consider it a bad thing that Nintendo is not like Sony and Microsoft, although I am unsure what exactly you mean with your question. A Nintendo console is not a dumbed down PC, because the way that games are played as well as how the games are designed is notably different. A Nintendo console is not going to substitute the PC experience and the same obviously holds true vice versa. |
Seeing as how none of the system really use any custom silicon (Switch is a Tegra X1 and ARM CPU ... you can buy a Google tablet and Nvidia Shield that has the same chip, you couldn't buy anything really in 1996 with an N64 chip inside of it), not sure if any of this even matters. The days of companies using exotic, non-standardized tech that was specific to a console and unlike any other product in the market are long over, largely because it doesn't make any damn financial sense to not use off the shelf components anymore.







