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RolStoppable said:
Soundwave said:

Asymetric gameplay was used by how many games on the Wii U really? Like 3? Even EAD didn't really even try this feature much. The main feature really was the ability to switch from TV to off-TV using the tablet pad. 

"Switch" is even the freaking first word in the Wii U first unveiling, lol:

https://youtu.be/qhlDHeCT-Q8?t=2m2s

SWITCH from TV to the New Controller

Nintendo knew the Japanese market was going portable only and Wii U was their attempt to hedge against that, the technology at the time only allowed for semi-portability. Switch is just the Wii U concept reversed, instead of a "dummy controller", the hardware is now in the controller and the "console" is now a "dummy dock". 

That wasn't the main feature. It was barely advertised.

You can't ignore that other features that were more prominently advertised aren't present at all anymore with the Switch. Those more prominent features were the Wii U concept, it wasn't off-TV play.

If asymmetric gameplay was really the main feature, why are there only 5 games total in the entire library that use the feature? 

Switch is the Wii U idea basically in exact reverse (hardware in tablet, dummy dock, versus hardware in console, dummy controller).

You can RELAX about the market appeal, just because Switch is a (logical) extension of an idea doesn't mean it's doomed to the same sales. Being actually portable instead of semi-portable is a huge difference.