| fatslob-:O said: 1.) The 3DS cleared just barely cleared above 15 million with an extra month of Japan according to this site's data ... I'll grant you point one but point two is where logic sort of goes off rails ... 2.) Depending on how you define "reasonable" in this context it could very well be that or if we were talking in "relative" terms, the compute power to price value proposition isn't exactly what I'd describe as competetive since the Switch only offers a fraction of what PS4/X1 slim delivers at the same price! Arguing in terms of price is not what I'd advertise since the Switch does not have an advantage there and arguing from the point of perf/$ is not a great idea either when the competition out there does that better. What you probably wanted to argue was that the switch offers balance between maximizing power/portability ... Power is also not the most important factor when people are deciding to buy the system, it's content and offering a platform with just a perf/$ advantage get's you nowhere when we take a look at the original Xbox, Gamecube (had a perf advantage and launched at same price as PS2 was at the time but failed) and N64 (the same thing happened only this time with PS1) ... 3.) Point 3 is whatever since hardware branding doesn't matter much with Nintendo compared their competitors ... |
1.) I'm not using VGChartz data, I'm using Nintendo's shipment data. That's why I said 'shipments' in the title and not just 'sales'. If you add up 3DS shipments for FY3/2011 and FY3/2012, you get 3.61 + 13.53 million which is 17.14 million. https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1612.pdf
2.) I wasn't comparing the Switch's power to price ratio to those of the PS4 or X1. Obviously a portable system has to make some sacrifices, and the Switch is great in the context of a handheld video game system. You'll note that at the beginning of that list I was comparing the Switch to the 3DS: It has a better power to price ratio than the 3DS at $180, and especially at $250.
3.) It mattered with the Wii U, which to this day is obscure among people who are not either Nintendo fans or serious fans of video games in general. Not to mention how the Wii U started off with a poor reputation because of its aesthetic and perceived lack of power. You may not think that matters much, but the Wii's branding (Wii would like to play) was exceptional, and definitely contributed to its success. The Switch is starting off on the right foot, just like the Wii. Even the 3DS had poor branding at the start thanks to its frivolous 3D screen and lack of games, and it still shipped 17 million by the end of its first fiscal year.







