RolStoppable said:
There are still some Japanese developers who haven't been bringing their games to Nintendo, like Gust and Falcom (Atelier series, Ys). Maybe it would happen anyway if Vita has eventually run its course, but it will definitely happen faster if Switch is very successful. Regarding indie games, right now many of them release notably later or not at all on Nintendo systems, so a successful Switch has a high chance to rectify this problem at least partly. Objectively measured, there's quite a lot to gain for Nintendo and Switch owners, so it does matter how much Switch sells. The rest of your post is subjective drivel. It only takes a quick glance at sales numbers of Nintendo systems to realize that the number of NIntendo fans who buy every system is too small to take anything for granted. It's also not hard to see that graphical fidelity isn't a priority for people who buy Nintendo systems, so your idea of shorter lifecycles in pursuit of better graphics is very misguided. |
If they're on Vita they'll be on Switch. It doesn't need to sell 100 million units to get that type of support. Since a Vita 2 doesn't seem like it's going to happen, those devs have no choice, what else are they supposed to make games on?
Nintendo systems are fun if you like Nintendo games. Maybe you have a different agenda and can't enjoy things on Wii U because it didn't sell as well as Wii ... I don't give a shit quite frankly.
The real reason for "caring" about sales was primarily the whole schtick that we've been sold that better Nintendo hardware sales = way better developer support and that is just not true. As you yourself point out again and again, AAA developers are never going to care, OK, and A-AA developers just by pure economics can't afford to not have their games on any viable platform.
So long as Switch is "viable", which can mean anyting from 30-50 million, it will get those games, and Nintendo is largely going to keep making the same types of games they always make and they will find a way to make a good amount of profit because they always do.
So really I think putting it into context, really all the bitching and consernation about Switch sales is largely much ado about nothing. It's not going to impact much about the platform .... I'll tell you the ending to this movie if you're that much in suspense about it ... Switch will have some fantastic Nintendo games and some OK lower budget third party games now and again. It will be supported really for mostly about 4 years before Nintendo farms out projects to outsourced teams.
And none of this is going to be terribly different if it sells 40 million instead of 80 million. Even with the Wii, you tell me that they supported that thing well in 2011 and 2012, I'd rather just have moved onto Wii U, but ultimately even that is besides the point. The point is 40, 50, 60, 70, 80 million doesn't really change anything dramatically.
Maybe as a Nintendo fan I should feel "bad" because they're not making the max profit, but they make so much money anyway and have such a low overhead that quite frankly it's really not worth being that worried about. Nintendo has making good money even with sluggish hardware sales down to a science by this point and it's only going to be easier now thanks to mobile as a new revenue stream.







