| Intrinsic said: All I'll say is this. The example I gave, accounted for 20M in sales amounting to a $6.4B defecit. But in ttruth, of something like that happened MS could very well go onto sell 100M consoles if they can make them fast enough. By the time its all said and done, thats a loss of $50B. You still think that is feasable? |
You once again left out something very important.
The last time a console sold 100M units, and didn't sell 1 game, accessory, movie, online sub, etc, was...... never?
The last time a console cost the same amount to manufacture from 0 sales at launch to 100M in sales was..... never?
I'll be generous and say MS ended up with a loss of $20B at 100M units after profits from everything else. Is that feasible? Well if you look at what MS is worth, what their typical profits and growth are overall, and take into account that your competition no longer exists, so immediately/next gen MS can now make profit on all consoles going forward as well.
Then yes, it most certainly is. The $20B would be made back very quickly and would only solidify MS' new leadership in the console space.
Let's just hope this never happens for all our sakes.
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.







