bdbdbd said:
Three things: if someone thinks Switch or smartphone cardbox VR would be good enough, then it is, I really can't argue him/her. Playing on a bigger screen on a close distance brings up the same problems as close to eye VR on a small screen. And, Switch having worse VR than something else, isn't making the "something else" any better, the something else is still just as bad as it was (and something being better isn't making Switch VR any worse than it would be). I think I even went on to say the whole VR is bad at the moment. As I already said, this is not black and white, but most of it is grey.
Of course they are. |
Okay, but how many people actually think Cardbox VR is good enough? I know that some people do, but is that enough to make it a worthwile endeavour? And again, my argument was PSVR for many is barely passable. It appears to me that Sony was gunning for the cheapest possible experience they could muster, and the PSVR is what they came up with, and the Switch would be fundamentally worse in every way. VR is bad at the moment, Nintendo offering even worse VR than the bad VR we have now isn't doing anyone any favors.
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How on earth are screen size and resolution at any way related? They do not have a direct relationship. There are other direct variables that determine the relationship between the two.







