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bdbdbd said:
potato_hamster said:

So now you're essentially trying to argue that the swtich has a "good enough" pixel density, and that it's resoution doesn't matter, when you're ignoring the fact that the Swtich actually has worse pixel densitiy than the likes of PSVR, Oculus Rift, HTC Vive and pretty much any smart phone made in the past couple years. It's still going to offer a worse experience than any of those. This is still an argument against the Switch and you don't even know it.

Three things: if someone thinks Switch or smartphone cardbox VR would be good enough, then it is, I really can't argue him/her. Playing on a bigger screen on a close distance brings up the same problems as close to eye VR on a small screen. And, Switch having worse VR than something else, isn't making the "something else" any better, the something else is still just as bad as it was (and something being better isn't making Switch VR any worse than it would be). I think I even went on to say the whole VR is bad at the moment. As I already said, this is not black and white, but most of it is grey.

ps4tw said:

So you're admitting that resolution and screen size aren't related?

Of course they are. 

Okay, but how many people actually think Cardbox VR is good enough? I know that some people do, but is that enough to make it a worthwile endeavour? And again, my argument was PSVR for many is barely passable. It appears to me that Sony was gunning for the cheapest possible experience they could muster, and the PSVR is what they came up with, and the Switch would be fundamentally worse in every way. VR is bad at the moment, Nintendo offering even worse VR than the bad VR we have now isn't doing anyone any favors.

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How on earth are screen size and resolution at any way related? They do not have a direct relationship. There are other direct variables that determine the relationship between the two.