potato_hamster said:
Well that's a valid point as well. Right now the difference between docked and undocked mode is really little more than screen resolution. You're not talking about higher resolution textures, more complicated 3D models, animation, rigging, or anything like that. Adding extra power to accomodate those kindsenhancements means building the engine to handle the swapping of those assets in real time, and that would mean there would be less system resources to make the handheld mode run as well. |
But why would you swap out different assets? As I said earlier, there are many things the docked is already failing at, resolutions above 720p is one of them and anti aliasing is another. Most engines are already applying scalable vfx and LOD.







