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niceguygameplayer said:

They messed up royalty with Wii U, but it could have been a success. How? Just a few changes. 1. Lower the ridiculous price. They should have dropped it to $200 to $250 in the 2nd year. It's still $300! Such greed. 2. Focused more on exclusive Wii U games. Too many big games like Smash Bros. would have been bigger system sellers if there was no 3DS port. Also, this would have freed up more time and resources to make more Wii U games. There is plenty of 3rd party support for 3DS, so they didn't need as many first party games on 3DS. If Nintendo had released a true 3D Mario successor toSM  Galaxy 2 like SM Odyssey and a true Metroid on Wii U, more systems would have sold. 3. Release a steady flow of Virtual Console releases instead of a trickle here and there. Many Nintendo system owners buy Nintendo on Nostalgia. A more consistent stream of VC releases to buy would tap into that Nostalgia. 

Combine all of these, and there would have been a much more successful system. What do you guys think?

 1. This is pretty obvious. Nintendo should have made a version without the gamepad to sell it cheaper. However, the problem was the games, so this would've had only a limited effect.

2. Much better idea. However, Nintendo had also the 3DS to save at the time. Instead of exclusivity, Nintendo should have focused on porting as many 3DS games as possible for Wii U. Not so surprisingly, Iwata unified the home/handheld console dev teams.

3. Otherwise a good idea, it's just that you already had access to Wii Virtual Console on the Wii mode, making this too having only a limited effect.

Saying Nintendo should've sold Wii U cheaper and make more games on it is merely pointing out the (obvious) problem. How they'd done it what had it cost would have been a nice to read instead.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.