The big problem with the Wii U (besides the name of course) was the tablet controller, which didn't have many games that took advantage of it and was an unnecessary burden on the Wii U's overall cost, hanging like an albatross around its neck. Gamers were looking for Nintendo to return to form with a more traditional style console this gen, not another underpowered one that relied on a new controller gimmick to sell. And outside of the usual Nintendo franchise staples plus Splatoon, software for the console was slim pickings on all fronts throughout its life.
Nintendo alone cannot sustain a console. And don't give me the "...but N64 and GCN!" argument, both of those consoles had plenty of 3rd party support in comparison to the Wii U, as well as a stable of strong 2nd parties like Rare for N64 and Retro and Factor 5 on the GC to really bolster the quality of their libraries. The Wii was a dumping ground for 3rd party shovelware outside of a few bonafide hits, and since the Wii U couldn't replicate the Wii's success those 3rd parties went elsewhere.
On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.







