rjason12 said:
Ha, VR. That's exactly what I was getting at. If you think the current use of this "VR", is innovative, you're sorely mistaken. All current VR is, is AR with two screens stuck in front of your eyes. We're still using controllers with it. |
VR is AR? What real footage is it augmenting? Or don't you know the difference between VR and AR? http://www.augment.com/blog/virtual-reality-vs-augmented-reality/
And why are the use of controllers and innovation mutually exclusive? Do you know that there are also VR games that don't take use of controllers or combine controller-input with other data (position, direction, angle, acceleration, trajectory of the headset, hands and/or the whole body)?









