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http://www.gonintendo.com/stories/272663-legend-of-zelda-breath-of-the-wild-includes-voice-acting-in-all

http://www.gonintendo.com/stories/272666-aonuma-on-zelda-botw-open-world-losing-yourself-rpg-elements

http://www.gonintendo.com/stories/272629-the-legend-of-zelda-breath-of-the-wild-won-t-feature-hd-rumble-o 

http://www.gonintendo.com/stories/272641-aonuma-on-zelda-botw-wind-waker-influence-the-feeling-of-zeld 

Some key points:

- All cutscenes voice acted

- Doesn't use HD rumble

- Getting the game up and running on Switch was very fast and easy

- Monolith helped with open world level design