By using this site, you agree to our Privacy Policy and our Terms of Use. Close
fatslob-:O said:
curl-6 said:

But almost every dev other than Nintendo employs AA on pretty much all hardware from Xbox 360 upwards, even in 60fps games like COD.

COD games were usually sub-HD on the last gen HD twins so the teams at Activision traded in resolution for framerate and some anti-aliasing ... 

Again, games make these different trade-offs all the time ...

I'm aware that graphics are about tradeoffs, but no AA is a severe tradeoff. The vast majority of games on 360-or-better hardware use some form of it. Even a simple and cheap post-process solution like the one used in 3D World/Captain Toad would have made Mario Kart 8 look much better.