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fatslob-:O said:
curl-6 said:

I never said it was free, but considering how cheap the post-process stuff can be, and the fact that most Wii U games used at least some kind of AA, it seems weird to omit it for some games. I mean, even if you have to slightly cut back in other areas, going without AA in a 720p game isn't a good look.

The cut backs aren't at all "slight" when you have to hit an aggressive target of 16.6 ms per frame ... 

Just spending 3 ms on a rendering pass means you've already blown 18% of your frame time budget ... 

There is a good reason behind why software engineers make these trade offs ... 

But almost every dev other than Nintendo employs AA on pretty much all hardware from Xbox 360 upwards, even in 60fps games like COD.