fatslob-:O said:
The cut backs aren't at all "slight" when you have to hit an aggressive target of 16.6 ms per frame ... Just spending 3 ms on a rendering pass means you've already blown 18% of your frame time budget ... There is a good reason behind why software engineers make these trade offs ... |
But almost every dev other than Nintendo employs AA on pretty much all hardware from Xbox 360 upwards, even in 60fps games like COD.