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fatslob-:O said:
Pemalite said:

I know right? They should embrace the glory that is AA and AF. :P
It doesn't always need to be expensive to use either.

AA is usually a bad idea aside from maybe the temporal variants since most engines feature deferred renderers which will skyrocket the cost of G-buffer rendering and the shading cost since your shading closer to sample rate ... 

AF also isn't as cheap especially on mobile devices which are likely to have stringent amount of bandwidth and texture sampler resources ... 

Even on Wii U though they omitted AA completely in some games, despite other titles showing the system could handle various AA methods just fine.