Nem said:
See, the part where you say "a unified platform", it's you saying. Nintendo never said such a thing. They said they wanted development to be made easier across platforms. Btw you say i'm gobbling PR talk, but it's obvious the thing was a home console since day one. I just point out the direct because theres many here who think the Switch is the sucessor to the 3DS and i very much doubt that and if i don't show proof it devolves into a long winded refusal argument. The switch is designed to use a TV to draw out its best performance. Games will be designed in order to take advantage of that. The option to take the gamepad is just a little bonus, but it downgrades the experience. Besides the thing lacks any quality portability. It takes alot of streching to say the switch is a portable console. To answer tbe question, Nintendo can't support any console by themselves. They need third parties. That is what they don't have on the home console market and why the switch will likely fail, but they do on the portable market, if they come out with a sucessor to the 3DS. |
This is what Iwata said back in the day:
“It will become important for us to accurately take advantage of what we have done with the Wii U architecture,” Iwata said. “It of course does not mean that we are going to use exactly the same architecture as Wii U, but we are going to create a system that can absorb the Wii U architecture adequately. When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.”
“Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform,” he said. But if Nintendo had one unified platform like Apple’s iOS, Iwata said, it could actually create more than just two different game machines each cycle. “To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms.”
“Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples.”
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.







