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onionberry said:
ClassicGamingWizzz said:

from IGN " It’s rare that a sequel evolves on every part of the original concept so consistently for the better, but Titanfall 2 is that exception. Its feelgood movement is the foundation for both the engaging action and platforming gameplay of its strong campaign and its over-the-top competitive multiplayer. With bolstered progression, customization, variety, and a fleshed-out story, Respawn has made good on its original vision with Titanfall 2. And bottom line, it’s just damn fun to play."

why would zelda teach any shit to a fps franchise that have 89 metacritic and its praised by its gameplay ?

Is zelda some kind of god of games that is a better fps than any fps out there , the god game that didnt even released and already beats every game in every genre, i think zelda should teach some things about gameplay to granturismo and street fighter  next.

why people on this site are so fucking dramatic, read my previous posts, I said that zelda is a good book for developers, I was not talking about titanfall.

Because you're spouting these maxims from The Holy Book Of Nintendo as if Zelda and its game design were some divine examples of  perfection. Explain what you mean. What is so unique about Zelda, that every developer should learn from it? Do you mean the thing where you have to go around revisiting the same locations over and over again, because you get the necessary items incrementally later on? Not a big fan of that, personally. Is it something else? Is it something that's not a matter of personal tastes?