Hynad said:
It was for the Wii U because Nintendo wasn't yet used to producing games in HD (their own admission). They needed to create new tools to accomodate that. Those tools, and experience, are now there from the start for the Switch. |
Come on dude, I know you're smart enough to know that making Mario Kart DS + Mario Kart Wii is obviously less work than making Mario Kart 7 + Mario Kart 8, for the same reason 2D indie game takes less manpower than a AAA blockbuster.







