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zorg1000 said:
potato_hamster said:

Things that were possible but unlikely before the Nintendo swtich launch:

- only 3-4 day one launch games
- paid online service with little to no details about how it functions
- paid online service "free" games are only licenced to users for a month
- no pack-in game
- no Mario game at launch
- using an app for match making and voice chat
- charging for that matchmaking voice chat app
- including a joycon dock that does not have a USB charging passthrough
- $90 price for the dock
- $80 price for a pair of joycons
- $50 price for a single joycon
- $70 price for a pro controller
- $30 price for a joycon dock with USB charging passthrough
- everything that is 1-2 Switch

need I go on?


You keep giving Nintendo way way way too much credit. Everything about the Switch demonstrates that Nintendo is constantly struggling with giving their most loyal fans just enough to suck every last dollar out of their fanbase with as little effort as possible. Selling a new handheld, and putting to rest the idea that the Switch is in fact primarily a home console is a very, very Nintendo thing to do.

well you certainly fluffed up that list by including multiple points that are the same point along with some points that really dont belong......but you didnt address what i said.

the fact that most of the Nintendo IP on Switch are bigger franchises developed by internal teams while most of the 3DS ones are outsourced spinoffs/ports is a pretty good sign.

None of those points are the same point. Sometimes the same product had multiple unexpected decisions to go along with it. As for your second statement regarding who is developing what, there are numerous internal and second party teams at Nintendo whose projects have not been announced. You're simply peering into the unknown and making the assumption that it is the same as what is known. That is unless it's Pokemon. That's obviously being developed for the Nintendo Switch because wishful thinking.