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bonzobanana said:
So what have we learnt in this thread?

We aren't confusing retail hardware spec with dev kits are we as dev kits normally perform a little better to give some headroom while developing.

I thought it's the opposite: games running well on lower specs dev kits means that the games will run well on the retail version.

Zekkyou said:
FunFan said:

Because the specs pissing contest is all about numbers on paper. Even if by some chance the Switch could have ports that look fairly close to the competition, many will still ignore/hate/shit on it. Nintendo knows that too many people make up their mind when they see the numbers. Remember how the PS2 was supposed to render 66 million polygons per second and the Gamecube a measly 12? Some people still beleave the GC was much weaker compared to the PS2. They havent played Gamecube games.

While it's certainly possible the Switch could hold up better against the competition than many expect, Skyrim is not a great example. Not only do we lack firm details about its performance profiles, but in general it's not a technically complex title. The core tech behind the game is still firmly grounded in the 7th gen, it just has better assets and shaders now (though even those are relatively limited). The Switch getting a decent port of it would be no more indicative of the Switch's capabilities than the Pro version running at a native 4k is indicative of its own. Hell, if it was optimised to the degree something like GTA5 is, even the original PS3 and 360 versions could look significantly better.

The TW3 and DS3 footage from the thread you link is exactly the type of thing people worry about. I imagine most of us can agree the Switch running complex 8th gen titles is definitely possible, but the worry is we'll end up with what you see in those videos. Significant graphical downgrades, a disappointing resolution (768p for both there), and despite all that still running appallingly (15 to 30fps for DS3, and 15 - 20fps for TW3). Actual Switch ports would likley run much better, but i expect many of us would still consider the ports severely lacking. Many of us already do about some PS4 and X1 versions of titles.

The Switch does justify its specs through its portability, but not everyone is going to care about that, nor do they have to. It's part of the risk Nintendo have accepted in many a hybrid console; it'll be held up to the standards of both sides, for better and worse. 

I remember when Doom came out on Snes. Wasn't anything like the game on PC, but people were happy to be able to play it on Snes. This is how I see the ports from other systems on Switch: they are there for the Switch owners to experience the games, not for them to jerk in a ring around the 720p tablet screen.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.