By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Since it seems 4 corner games has an attention monkey for an employee, ill just go ahead and mess up yo' chi.

On Joy-Con’s

  • Lots of tech
    -Duh, anyone who watched the conference would know this
  • HD rumble is the real deal. The bottom of the joycon will vibrate if an ice-cube hits the bottom of the glass. And a full glass of ice cubes will make the top of the joycon rumble. Like the joycon becomes the glass. Basically the rumble can vibrate at different intensities but also at different locations instead of being one giant motor.
    So again, exactly as the conference video demonstrated..
  • IR pointer is great. It would be difficult to make Wii BC games work with it but not impossible.
    Can't use the IR on the right controller to do Wii BC because the Wii IR bar uses two set a specific distance apart to function properly and do the math..
  • Comfortable to hold while separated and joined together. It doesn’t look ergonomic but they fit in hands naturally.
    Again, anyone watching conf or attending the open play sessions would know this.
  • Motion tech is on par with Oculus Touch and Vive controllers. Very accurate. Way better than Wii motion plus and PS Move controllers.
    It does not have positional tracking in a 3d space, thus this claim is bullshit (hello people, this is why oculus touch, vive controllers and ps move use a camera for tracking)
  • it detects subtle movements.
    As does any smartphone accelerometer.

Nintendo Switch Pro Controller 

  • Has everything the Joycon have including HD rumble and motion controls.
    Still no positional tracking.
  • No IR pointer.
    Of course not.
  • D-pad is iconic Nintendo dpad.
    I'm sure nobody who watched the conf or saw pictures of it would have guessed that...
  • Very comfortable
    Isn't that the point of a stand alone controller?
  • [s]Digital triggers[/s]
    She said analog originally, then 180'd to digital, claims to have made the mistake because she was tired....  right
  • Battery life is great but not 80 hours like the Wii U pro. Happy with battery life.
    Obviously.

Developing for Nintendo Switch

  • Very happy with it
    Tells us nothing new, and entirely down to personal opinion.
  • Easy to develop for
    Tells us nothing new, and entirely down to personal opinion.
  • Anything she wants to do she can. No limits. Toolset is great.
    The only game the company she works for is making is a basic 2d puzzler, should we be impressed by this?
  • Can’t talk specs.
    Because she doesn't know them.

My Nintendo and Virtual Console

  • MyNintendo tracks all your 3DS and Wii U purchases. Not your Wii ones.
    Tracks them but ties them per console per account currently.
     
  • Her theory on VC is if you bought a VC game on 3DS or Wii U you’ll pay an upgrade fee like you did ON Wii U. However, if you bought the same VC game on both Wii U and 3DS you’ll get the Switch VC game for free. If you only bought it on Wii VC you’re SOL.
    Theory... right..

Online subscription

  • The free game a month is exactly like PS+. As long as you download within that free month it’s yours to keep as long as you’re subscribed.
    And yet you can only give a "theory" on the purchasing process? bullshit.
  • The free download a month is chosen by Nintendo because if they offered all VC games with online the player base would be split and you’d never find enough people for a match. Whereas with this method, everyone who’s downloading the game is part of the same player pool.
    It's drip fed per month because once that month is up, you have to pay to keep playing, active subscription or not, and drip feeding content that has a timed license means a steady stream of people coming back to software that has now expired and needs purchasing, as apposed to building up your library of permanent, free games, which diehards insist is the case (and is not).

The Wii U never made money

  • Every unit of Wii U sold was at a loss.
    Why would she know this? this isn't information Nintendo would share with an indie company.
  • Gamepad cost to build including Labour was $95.
    Labour is never factored into hardware costs for mass production items, as employee cost is absorbed by the manufacturing facility as part of it's client order, and BOM would not be shared with licensed developers unless the licensed developer were making licensed peripherals, and even then that information would be under strict NDA, so again, bullshit.
  • Wii U console itself costed $140-150. Add in shipping and retailer cut and there’s no room for price drops.
    Same as above two.
  • Switch price is set up for future price cuts that are still profitable. Ditto the expensive accessories.
    Same as above three.

Nintendo Swich Dock

  • It’s not just a passthrough. You won’t see third-party docks. It has proprietary technology. Not just an empty shell that charges and passthrough hdmi. That’s why it’s expensive.
    Dock uses a simple USB type C connector to interface with console / charge console / transmit HDMI through usb type c to hdmi.
    It is literally nothing but this:


    Presented in a fancy dock.
  • It has to read that the switch is docked, switch the signal to hdmi (since the switch doesn’t have a hdmi port on the unit itself) and then hdmi to TV.
    As I said, usb c is used for charging/hdmi, there is no reading or fancy trickery, when usb c connector in dock attaches to the console, the pcb in the switch detects the presence of the hdmi interface and switches modes, the dock itself is nothing but the above image, in dock form.

And done.