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h2ohno said:
potato_hamster said:

That's completely nonsenical from a game development perspective. Even if the steep port is terrible, it could be because ubisoft hasn't properly wrapped their heads around the switch's arcitecture, or because their development team was lazy and didn't invest the time the platform needed, or it could have been because the developer tools Nintendo game them were poor and requires revision. Or if its great, it could be because they intentionally scaled back the scope of Steep so that the switch could handle it, in spite of all of its limitations, or it could be because they practically redesigned the game from the ground up and poured a lot of time into getting this port running well, or it could be because Nintendo sent experts over to Ubisoft to help them develop this game and get over technical hurdles they otherwise wouldn't be able to overcome. We can't know that from one game or from one side-by-side comparison

There are so many variables and unknowns you're ignoring (although I don't think it's intentional), and as a result you're oversimplifying a solution to a complex problem

That's exactly my point.  If the port is good, it tells us something for sure about the capabilities of the system, but if it isn't good, there are other possible reasons than the hardware not being up to snuff.

If you think that was my point you missed it. If the port is good, it tells us nothing. If it's poor, it also tells us nothing.