Wyrdness said:
Objectives don't make it any closer to 64 or Sunshine because the approach and experience differs significantly from 64 and Sunshine, it's linear with no exploration and sandbox elements the only difference between the experience in 3DW and the Galaxy duo is that one has a flagpole at the end of the level the other has a star. |
I dissagree on that one since super mario 3d world didn't have nearly as many bosses or puzzles. 95% of the levels just ended because you reached a certain point trough platforming your way trough it. In the galaxy games you also had to puzzle, race, fight mini bosses or do a quest for a third party with a star. 3D world is much more like a 3d super mario bros where you simply run towards the end of a level to end it and go to the next. You also need to visit the worlds of 3d world multiple times like in SM64 to collect everything.
Please excuse my (probally) poor grammar







