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RolStoppable said:
Soundwave said:

I don't think people who play COD, Madden, GTA are neccessarily "hardcore". 

They also range from casual to even kids.

I would bet money there are more 11 year olds playing GTA or COD (in secret if they have to) than Nintendo Land or Wii Sports Club or even Mario Kart the last 5 years. 

The problem that Nintendo fans don't want to wrestle with casual gamers is this reality -- yeah you can make a fun casual game. What you guys don't understand is that's not good enough. You think you can just make a fun game and people will fork over $50 + $300 for a seperate piece of hardware on top of that and everything will be rainbows and sunshine. 

The reality is you're grossly underestimated the price/value/time ratio here. Smartphone games get the job done and get the job done for free and there's only so much time "normal" people have on a daily basis to play video games when outside the house.  Unless you are pertpetual 8-year-old, things like social life/friends/work/school/love life kinda eat into any time you have outside the home. 

You guys don't understand the power of smartphone games and don't give them their due. Even Nintendo ... what's their biggest game of the last 8 years? It's Pokemon Go (which I guess is kinda theirs, even though Pokemon Company made it) not anything else. 

Smartphone is actuality is the toughest competitor Nintendo has ever faced. I would say it's not even close either. 

I think "we guys" understand that smartphone games aren't really competition. If they were, 3DS and Pokémon sales would have gone down after Pokémon Go.

You thought the Wii U would do well with casuals and then threw a fit when they didn't bite. To this day you still don't understand that there's a huge difference between the Wiimote and Gamepad.

Yes the 3DS collapsed from 150 million to 60 million and smartphones have had nothing to do with it and a small 20% bump for 3DS in its waning years from like 100 million people playing Pokemon Go makes up for that. Sure boss. 

I'm glad the Wii casuals are gone and playing games on their smartphones and tablets instead, why would I throw a fit over them not showing up? They weren't Nintendo fans to begin with really. 

Lets see how 1,2 Switch does, if there is this magical audience out there willing to pay $50 for games like this, it should be evident. But if it goes the same way Wii Music and Wii Fit U and Wii Party U and Wii Sports Club and Nintendogs + cats and Brain Training 3DS did ... with all these games flopping or underperforming does Nintendo even understand this audience anymore? The results say no and they haven't for a long time.