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Veknoid_Outcast said:
Soundwave said:

It thinks and acts differently from the Nintendo Group-Think here too though as well. There's been many, many, many times here that Nintendo fans claimed something was going to happen and the market said "nope" and a lot of the Nintendo community has been in deep, deep denial over the migration of casuals to smartphones. 

Some people thought Wii Music would be the second coming too. 

The fact is actually Switch is probably the more "hardcore" Nintendo system since the GameCube or N64. Look at the lineup, the only motion only game is 1,2 Switch, and ARMS when you actually look at it is certainly not for the "soccer mom" crowd, it's a 1-on-1 Street Fighter game done Nintendo style, it might be more complex than even Smash Bros. from what I saw. 

Mario Odyessy is a return to the 64/Sunshine more difficult to play Marios, Zelda: BotW, Xenoblade 2, Fire Emblem Warriors, even Splatoon ... these are not really "casual" games, these are the core games Nintendo fans want. 

Fact is the game industry doesn't even need Nintendo to make casual games anymore ... there's more people playing video games today than ever before (even at the height of the Wii/DS era). Smartphones and tablets have done that. We'll see how sales for 1,2 Switch go, but I don't think they're going to be that great (I could be wrong), but I think that's another Wii Party U/Wii Fit U/Brain Training 3DS/Nintendo Land type of impact if that. 

I just think we don't know what we don't know. We've managed to convince ourselves that "hardcore" gamers want this and "casuals" want that, and that the groups are mutually exclusive. We project our own preferences on the general population, which is often very difficult to predict. 

Well lets see. 

If 1,2 Switch sells very well, then maybe you're right. 

I mean lets put into perspective here too -- Nintendo after making the gimme sequels to Wii Sports and Wii Fit that were of course going to be successful ... since then they've had little/no luck with casuals. 

Wii Music - underperformed badly. Vitality Sensor? Didn't even make it out to market. Nintendo Land? Decent game, but crushed under the expectations that were put on it. Nintendogs + cats? Huge dissapointment that caused Nintendo to go into a panic and have to resort to an unprecidented price drop and suffer their first fiscal year loss since coming into gaming. Brain Training 3DS? Straight up tanked, maybe the largest gen-to-gen drop in sales this industry has ever seen. 

Wii Fit Plus was the last casual "blockbuster" Nintendo had ... that's now going to be *8* years ago. Does Nintendo even know this market anymore? Doesn't seem like they've had any luck for almost a decade now and it doesn't take a rocket scientist to see where that audience has gone. 

Be honest, would you pay $50 for 1,2 Switch if you were a casual gamer if you knew there were 20 different party apps on your phone/tablet that are available for free/$1?