Veknoid_Outcast said:
I just think we don't know what we don't know. We've managed to convince ourselves that "hardcore" gamers want this and "casuals" want that, and that the groups are mutually exclusive. We project our own preferences on the general population, which is often very difficult to predict. |
Well lets see.
If 1,2 Switch sells very well, then maybe you're right.
I mean lets put into perspective here too -- Nintendo after making the gimme sequels to Wii Sports and Wii Fit that were of course going to be successful ... since then they've had little/no luck with casuals.
Wii Music - underperformed badly. Vitality Sensor? Didn't even make it out to market. Nintendo Land? Decent game, but crushed under the expectations that were put on it. Nintendogs + cats? Huge dissapointment that caused Nintendo to go into a panic and have to resort to an unprecidented price drop and suffer their first fiscal year loss since coming into gaming. Brain Training 3DS? Straight up tanked, maybe the largest gen-to-gen drop in sales this industry has ever seen.
Wii Fit Plus was the last casual "blockbuster" Nintendo had ... that's now going to be *8* years ago. Does Nintendo even know this market anymore? Doesn't seem like they've had any luck for almost a decade now and it doesn't take a rocket scientist to see where that audience has gone.
Be honest, would you pay $50 for 1,2 Switch if you were a casual gamer if you knew there were 20 different party apps on your phone/tablet that are available for free/$1?







