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bigtakilla said:
outlawauron said:

I don't understand your definition of generic. The last game that looked like this was released 9 years ago. Please tell where all of these large 3D JRPGs with a cell-shaded art style are.

See Tokyo Mirage Sessions, Tales Of, half the Vita library of jrpgs, new Fire Emblem.

Tales of hasn't been cell-shaded since Tales of Vesperia, which was the game I was talking about with the  9 years comment. None of the Vita RPGs that are cell-shaded (plenty of beautiful 2D or top down ones) that the scope of Xenoblade 2 or Tales of Vesperia. By new Fire Emblem, you're referring to FE Warriors? The normal FE games are low budget SRPG that isn't close in scope.

Tokyo Mirage Sessions is a good comparison, but again, it's a lot of static environments and empty dungeons. The art style helps pretty up what would be a ugly game. 

Games with this art style hold up over time. Dragon Quest 8 is still a pretty game and will continue to age well. I don't see how something so uncommon can be called generic unless you're just referring to character design.



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