Hiku said: Since I've never heard anything but praise for Nintendo's WiiU's games, and they've generally reviewed extremely well, I don't believe that's the concensus. The average consumer buys around 5 games for a system, so you can't ignore game output, or price of the system, being important factors. I think a big problem was that it didn't have enough good games for some, and that those games took a long time to come out for others. The first 3D Mario game came out a year after launch. Mario Kart took 1,5 years, and Smash came out almost 2 years after launch. And by that time people's interest can ware off and their money is instead spent elsewhere. So what Nintendo need to do is attract more of the core audience who are interested in their games. They have a potential audience for that on 3DS. It's no coincidence that Switch is portable. |
And I haven't heard any praise of Wii U games.
You point out the obvious lack of games, as well as the games being bad. Nintendo could not drop the gamepad because the software is tied to it. This, is a problem with software. There's really not a 3D Mario game on Wii U, just this isometric view multiplayer that weren't popular in the 80's or 90's either.
Why would the Wii crowd be content with the games on their mobile devices? I don't get it. The games on mobile devices suit better the core crowd of games industry than the "Wii crowd". The mobile games have the excact same problems as the game industry AAA games have. People are downloading games for free because they are free. I can see mobile games overlapping Wii U, X1 and PS4 games, but not Wii games, as the values are so much different.
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.