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Ljink96 said:
Soundwave said:

I think really in a way there was basically a "coup" inside of Nintendo where the Japanese development side took over and largely undid all the good things people like Howard Lincoln and Minoru Arakawa did. I suspect some people at Nintendo in Japan on the development side were also jealous of Rareware and wanted them out of the picture. 

Couldn't have a Western studio being Nintendo's flagship studio. 

In 2000, Nintendo had good balance between Japanese and Western development, when Arakawa/Lincoln stepped down (or thereabouts). By 2003/04 everything about that would largely be wound down, it was doubly disastrous too because this is when Western developers became much more important.

Nintendo, specifically Miyamoto, probably felt threatened by Rare however, I don't think Nintendo wouldn't have bought Rare. I mean it really could have gone either way but they did own a considerable amount of Rare but I heard that the way it went was, the talented individuals at Rare had left the company before Nintendo could buy them out. I don't know how true that is, but I'd imagine that's why they didn't have Rare as one of their flagship studios. 

Nintendo has also had a really bad experience with European developers too for some reason. Argonaut and Rare immediately come to mind. 

All I know is Nintendo circa 2000 -

Rareware, Left Field, Angel Studios, Retro Studios, LucasArts/Star Wars deal, Factor 5, NST

Within about 4 years all of these were gone, except Retro Studios which was limited to working on only 1 game at a time, when the studio was initially supposed to be doing 3-4 games.