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Wright said:
Chris Hu said:

The survivor AI was beyond terrible in the first game and not much better in the second game(s) so I'm glad they removed that you actually had to rescue and escort surviors from the third and fourth game.

I can understand complains with the braindead AI in the first game, but the survivors in the second game hardly ever pose any problem, you have indicators to realize where they are or if they are close to the Safe Room, and generally speaking a vastly improvement, especially when there were less "hold my hand" survivors this time around and more self-preservative characters.

Removing that altogether is not only a lazy mechanism from the developer, it's a sign of their inability to improve mechanics and having to resort to erase them. Incidentally, they chose to remove said mechanic in games where the timer stopped counting for crap (Being just an annoyance over your head in DR3 that bears no significance whatosever in the time you do the main objectives, and non-existent in DR4), so it's even worse, because it's not like time is of the essence this time around.

Them removing the timer isn't a big deal either I don't have to rush for the kill count achievements.