GoOnKid said:
That's your way of seeing it. I see it differently and think it's unfair to blame everything on him. And at the end of the day, nothing happens. Nintendo always thought that software and hardware go hand in hand, that a good game can only be as good as the hardware allows it to be and vice versa. From this point of view, it made sense to have Miyamoto take decisions. Yes, he fucked up stuff. But he also made great decisions. By the way, the 64DD used to be a thing. So saying they pushed for CD-ROM to be axed from the N64 entirely is wrong. At least they tried. |
Which great hardware decision had Miyamoto really made?
He's a great game designer on his *own* games, but that doesn't mean he knows jack all about anything else, quite honestly a lot of the stuff he interjects himself into outside of developing his own games turns out terribly (ie: forcing Dinosaur Planet to become Star Fox Adventures, interjecting into the Paper Mario franchise, trying to get the Splatoon designers to use Mario characters instead of original characters, crapping on DMA Design for wanting to make a violent open world game ... they would later break from Nintendo and make Grand Theft Auto, you might have heard of it, etc. etc.). Miyamoto for example also had nothing to do with the Wiimote (that was invented by an American guy who actually tried to sell it first to Sony and then MS). But Miyamoto did actively push the development of the Wii U tablet and the aysmmetric gameplay is largely his idea.
In fact I think a big reason why Nintendo continued to refuse to ditch the Wii U tablet and make a cheaper Wii U was primarily becuase it would be seen as shaming Mr. Miyamoto, which is a no no in Japanese culture. So instead of giving the system a second shot, they purposely allowed it to drown to death and placated Miyamoto by letting him make "new games that would show off the uniqueness of the controller". These games were Star Fox 0, Project: Giant Robot, Project: Guard ... all three of which had frosty E3 receptions and were painfully forced.
He's a great, great game designer when he's just making games without any of the stupid agendas, but IMO he, nor any of Nintendo's other game designers should have had sway over Nintenod's business decisions. They are not qualified businessmen and made selfish decisions on the basis of their own desires for their own games, but in doing so, they damanged Nintendo as a company by putting themselves above the company's over all well being.







