spurgeonryan said:
This is on the Devs and Nintendo. Why continuously waste your time if you are not going to try to sell your product? That would be like a vendor bringing in Coke to Walmart and then we just leave it in the backroom. If a customer asks for it we will bring it out if they can find an associate, but other than that we do not touch it. What would be the point? Both lose money.
The ports the Wii U recieved were multiple months old, some much longer. You expect that to do well? I am sure the PS3 and 360 do not have cross play. They should. IF I was a dev I would push for it. Hey Sony, you want your game a week later than Microsoft so everyone buys their system? If not, allow cross play.
Same goes for Nintendo. Why release a game that is not finished. They are known for delays, yet we got several Wii U games that should have been delayed longer. Maybe have some game testers play it and see if they even enjoyed the experience. Not everyone has Miyamoto over their shoulder telling you how to control something and why it should be so much fun.
Give us something good to buy and we will come.
If you give me Wii examples I will give you examples on why they failed. One example being the sea of shovelware. Would could make any decisions with thousands of crap titles being force fed to gamers. Not to mention Nintendo holding devs back and that horrible Motion controller being on everyones minds. |
COD and Assassin's Creed were not "many months" old when released on Wii U. So that who line of reasoning doesn't fly.
PS3/360 versions have variations between them too, it didn't stop them from selling on either platform.
Nintendo hasn't had a game that's been tailored to the college age/teenager demographic and sold multiple millions of copies since like GoldenEye .... which is 20 years old this year. Sony/MS get a game like that every 3-4 months.







